#X-Generator: crowdin.com

tool.presets=F\u00f6rinst\u00e4llningar\:
tool.model=Modell\:
tool.key_bind=Tangentbindning\:
tool.effect=Effekt\:
tool.forcelimit=Kraftgr\u00e4ns\:
tool.forcelimit.help=Kopplingen kommer att brytas om m\u00e4ngden kraft \u00e4r st\u00f6rre \u00e4n detta v\u00e4rde. Vid 0 kommer den ej brytas.
tool.torquelimit=Vridmomentsgr\u00e4ns\:
tool.torquelimit.help=Kopplingen kommer att brytas om m\u00e4ngden vridkraft \u00e4r st\u00f6rre \u00e4n detta. St\u00e4ll den p\u00e5 0 f\u00f6r att den inte ska brytas.
tool.nocollide=Nollkollision
tool.nocollide.help=Detta g\u00f6r att de tv\u00e5 markerade objekten inte kolliderar med varandra.
tool.hingefriction=G\u00e5ngj\u00e4rnsfriktion\:
tool.hingefriction.help=Ju st\u00f6rre friktion desto mindre fritt kommer kopplingen att funktionera. Om du inte \u00e4r s\u00e4ker s\u00e5 st\u00e4ll den p\u00e5 0.
tool.toggle=V\u00e4xla
tool.toggle.help=Om vald kommer \u00e5tg\u00e4rden att v\u00e4xlas n\u00e4r en knapp trycks, ist\u00e4llet f\u00f6r att alltid vara p\u00e5slagen.

preset.default=Standard

tool.axis.name=Axel
tool.axis.desc=Create axis constraints
tool.axis.help=En axelkoppling \u00e4r vad som kopplar samman hjulen till en bil. De sammankopplade objekten kommer att kunna rotera fritt p\u00e5 en axel. Du kan f\u00e5 objekten att snurra mindre fritt genom att \u00f6ka friktionen.
tool.axis.left=Select an object to begin an auto alignment Axis constraint
tool.axis.left_1=Attach the object with an Axis constraint
tool.axis.right=Select an object to begin an Axis constraint
tool.axis.right_1=Attach the object with an Axis constraint
tool.axis.reload=Clear all Axis constraints

tool.ballsocket.name=Kulsk\u00e5l
tool.ballsocket.desc=Skapa en kulsk\u00e5l
tool.ballsocket.left=Select an object to begin a Ballsocket constraint
tool.ballsocket.left_1=Click on another object to create a Ballsocket constraint
tool.ballsocket.reload=Clear all Ballsocket constraints
tool.ballsocket.help=En kulsk\u00e5l g\u00f6r det m\u00f6jligt f\u00f6r ett objekt att rotera sig i olika riktningar.

tool.elastic.name=Elastiskt rep
tool.elastic.desc=Skapar ett elastiskt rep
tool.elastic.left=Select an object to begin an Elastic constraint
tool.elastic.left_1=Attach the object with an Elastic constraint
tool.elastic.reload=Clear all Elastic constraints
tool.elastic.help=Skapar ett rep som g\u00e5r att krympa ihop och str\u00e4cka ut. Bra till bungy-rep och katapulter\!
tool.elastic.constant=Elasticitet\:
tool.elastic.constant.help=Styrkan p\u00e5 det elastiska repet. Ju h\u00f6gre v\u00e4rdet \u00e4r desto starkare \u00e4r repet.
tool.elastic.damping=D\u00e4mpning\:
tool.elastic.damping.help=Ju h\u00f6gre detta nummer \u00e4r desto mindre studs kommer ditt elastiska rep att ha.
tool.elastic.rdamping=Relativ D\u00e4mpning\:
tool.elastic.rdamping.help=Ungef\u00e4r samma sak som ovan. Jag \u00e4r s\u00e4ker p\u00e5 att det finns en bra anledning till att det finns tv\u00e5 alternativ.
tool.elastic.width=Repbredd\:
tool.elastic.material=Repmaterial\:
tool.elastic.stretchonly=Endast Utstr\u00e4ckning
tool.elastic.stretchonly.help=Om denna inte \u00e4r aktiverad s\u00e5 kommer det elastiska repet bete sig som en fj\u00e4der. Den kommer \u00e4ven knuffa iv\u00e4g objekten n\u00e4r de f\u00f6rflyttas n\u00e4rmare.

tool.hydraulic.name=Hydraulik
tool.hydraulic.desc=Skapa en hydraulisk styrenhet
tool.hydraulic.left=Select an object to begin a Hydraulic constraint
tool.hydraulic.left_1=Attach the object with a Hydraulic constraint
tool.hydraulic.right=Create a Hydraulic constraint perpendicular to the hit surface
tool.hydraulic.reload=Clear all Hydraulic constraints
tool.hydraulic.help=En hydraulisk koppling utvidgas och drar ihop sig p\u00e5 beg\u00e4ran.
tool.hydraulic.controls=V\u00e4xlingsknapp
tool.hydraulic.addlength=Avst\u00e5nd\:
tool.hydraulic.addlength.help=Avst\u00e5ndet du vill att din hydraulik ska utvidga sig n\u00e4r du trycker p\u00e5 v\u00e4xlingsknappen.
tool.hydraulic.speed=Hastighet\:
tool.hydraulic.speed.help=Detta \u00e4r hur snabbt du vill att din hydraulik ska r\u00f6ra sig.
tool.hydraulic.fixed=Fixerad
tool.hydraulic.fixed.help=Om vald kommer din koppling inte kunna roteras kring anslutningspunkten.
tool.hydraulic.width=Bredd\:

tool.motor.name=Motor
tool.motor.desc=Skapa en motorkontroll
tool.motor.left=Select an object to begin a Motor constraint
tool.motor.left_1=Apply the Motor constraint
tool.motor.reload=Clear all Motor constraints
tool.motor.help=En Motor \u00e4r en kontroll som en propeller eller ett hjul, som snurrar kring en axel. Du kan st\u00e4lla in motorn till att endast snurra n\u00e4r du h\u00e5ller ned en knapp eller v\u00e4xla den p\u00e5 och av.
tool.motor.numpad1=Fram\u00e5t
tool.motor.numpad2=Bak\u00e5t
tool.motor.torque=Vridmoment\:
tool.motor.forcetime=Krafttid\:
tool.motor.forcetime.help=Den best\u00e4mda tiden som kraften till\u00e4mpas. S\u00e4tt denna till 0 f\u00f6r att inte ha n\u00e5gon begr\u00e4nsning.

tool.muscle.name=Muskel
tool.muscle.desc=Skapa en muskelkontroll
tool.muscle.left=Select an object to begin a Muscle constraint
tool.muscle.left_1=Attach the object with a Muscle constraint
tool.muscle.right=Create a Muscle constraint perpendicular to the hit surface
tool.muscle.reload=Clear all Muscle constraints
tool.muscle.help=En Muskelkontroll \u00e4r ett slags rep som kontinuerligt utvidgas och dras ihop.
tool.muscle.numpad=V\u00e4xla
tool.muscle.length=Utvigdning\:
tool.muscle.length.help=Hur mycket du vill att din muskel ska utvidgas eller dras ihop.
tool.muscle.period=Tid\:
tool.muscle.period.help=Hur l\u00e5ng tid det ska ta f\u00f6r din muskel att utvidgas eller dras ihop.
tool.muscle.fixed=Fixerad
tool.muscle.fixed.help=Om vald kommer din koppling inte kunna roteras kring anslutningspunkten.
tool.muscle.width=Bredd\:
tool.muscle.starton=Starta p\u00e5
tool.muscle.starton.help=Om vald s\u00e5 kommer muskeln att aktiveras s\u00e5 fort den skapas.

tool.pulley.name=Block
tool.pulley.desc=Skapa en blockkontroller
tool.pulley.left=Select an object to begin a Pulley constraint
tool.pulley.left_1=Select a world position for the first anchor point
tool.pulley.left_2=Select a world position for the second anchor point
tool.pulley.left_3=Select a second object to finish Pulley constraint
tool.pulley.reload=Clear all Pulley constraints
tool.pulley.help=En blockkontroll \u00e4r en lina ansluten i mitten av tv\u00e5 punkter, genom vilket linan kan r\u00f6ra sig fritt.
tool.pulley.rigid=Styv
tool.pulley.rigid.help=Om vald blir repet som en h\u00e5rd st\u00e5ng, som puttar de anslutna objekten samt att drar dem.
tool.pulley.width=Bredd\:

tool.rope.name=Rep
tool.rope.desc=Skapa ett rep
tool.rope.left=Click anywhere to start a Rope constraint
tool.rope.left_1=Click anywhere to finish the Rope constraint
tool.rope.right=Add a new segment to the Rope constraint
tool.rope.reload=Clear all Rope constraints
tool.rope.help=Ett rep \u00e4r precis vad det l\u00e5ter som. Det \u00e4r ett rep  som ansluter tv\u00e5 objekt. Eller s\u00e5 kan du.. du vet.. skriva svordomar p\u00e5 v\u00e4ggen med det.
tool.rope.rigid=Styv
tool.rope.rigid.help=Om vald blir repet som en h\u00e5rd st\u00e5ng, som puttar de anslutna objekten samt att drar dem.
tool.rope.width=Bredd\:
tool.rope.addlength=G\u00f6r l\u00e4ngre\:
tool.rope.addlength.help=Om du vill att repet ska vara styvare eller slakare kan du \u00e4ndra detta v\u00e4rde.

ropematerial.rope=Rep
ropematerial.cable=Kabel
ropematerial.xbeam=XBeam
ropematerial.laser=R\u00f6d Laser
ropematerial.electric=Bl\u00e5 Elektrisk
ropematerial.physbeam=Physics Beam
ropematerial.hydra=Hydra

tool.slider.name=Skena
tool.slider.desc=Skapa en skena
tool.slider.left=Select an object to begin a Slider constraint
tool.slider.left_1=Attach the object with a Slider constraint
tool.slider.right=Create a Slider constraint perpendicular to the hit surface
tool.slider.reload=Clear all Slider constraints
tool.slider.help=Ett glidrep l\u00e5ser ett objekt s\u00e5 det bara kan r\u00f6ra sig p\u00e5 en och samma axel.
tool.slider.width=Bredd\:

tool.weld.name=Svetsa
tool.weld.desc=Svetsa ihop saker
tool.weld.left=Select an object to begin a Weld constraint
tool.weld.left_1=Attach the object with a Weld constraint
tool.weld.right=Select an object to begin an Easy Weld constraint
tool.weld.right_1=Attach the object with a Weld constraint
tool.weld.right_2=Finish placing the object
tool.weld.reload=Clear all Weld constraints
tool.weld.help=En svetsning h\u00e5ller samman saker. Du kan h\u00f6ger-klicka f\u00f6r att anv\u00e4nda en Enkel-Svetsning, vilket svetsar ihop ett objekt ovanp\u00e5 ett annat.

tool.winch.name=Vinsch
tool.winch.desc=Skapa en vinschkontroll
tool.winch.left=Select an object to begin a Winch constraint
tool.winch.left_1=Attach the object with a Winch constraint
tool.winch.right=Create a Winch constraint perpendicular to the hit surface
tool.winch.reload=Clear all Winch constraints
tool.winch.help=En vinsch \u00e4r ett rep som man kan g\u00f6ra l\u00e4ngre eller kortare.
tool.winch.forward=G\u00f6r l\u00e4ngre
tool.winch.backward=G\u00f6r kortare
tool.winch.fspeed=Utvidgningshastighet\:
tool.winch.fspeed.help=Hur snabbt repet blir l\u00e4ngre.
tool.winch.bspeed=L\u00e5ngsammare hastighet\:
tool.winch.bspeed.help=Hur snabbt repet blir kortare.
tool.winch.width=Bredd\:

tool.balloon.name=Ballonger
tool.balloon.desc=Create balloons\!
tool.balloon.left=Attach or update a Balloon
tool.balloon.right=Spawn a Balloon without a rope
tool.balloon.help=En ballong drar saker upp\u00e5t. Eller ned\u00e5t.
tool.balloon.ropelength=Repl\u00e4ngd\:
tool.balloon.force=Kraft\:
tool.balloon.force.help=Hur h\u00e5rt ballongen drar upp\u00e5t. Anger du ett negativt v\u00e4rde s\u00e5 dras ballongen ned\u00e5t.
tool.balloon.model=Modell\:
tool.balloon.color=F\u00e4rg\:

tool.dynamite.name=Dynamit
tool.dynamite.desc=Create dynamite
tool.dynamite.left=Spawn or update a Dynamite
tool.dynamite.help=En explosiv manick, som exploderar. Bra f\u00f6r att spr\u00e4nga saker med explosioner.
tool.dynamite.explode=Explodera
tool.dynamite.damage=Skada\:
tool.dynamite.damage.help=Hur mycket skada explosionen skall orsaka.
tool.dynamite.delay=F\u00f6rdr\u00f6jning\:
tool.dynamite.delay.help=Dr\u00f6jsm\u00e5l fr\u00e5n att trycka p\u00e5 knappen till explosionen.
tool.dynamite.model=Modell\:
tool.dynamite.remove=Ta bort vid explosion

tool.hoverball.name=Sv\u00e4varboll
tool.hoverball.desc=Create hoverballs
tool.hoverball.left=Spawn or update a Hoverball
tool.hoverball.help=Den sv\u00e4vande bollen kommer att \u00e5ka upp\u00e5t eller ned\u00e5t beroende p\u00e5 dina tryckningar.
tool.hoverball.up=Upp
tool.hoverball.down=Ned
tool.hoverball.speed=Hastighet\:
tool.hoverball.speed.help=Hastigheten sv\u00e4varbollen flyttar sig med n\u00e4r knappen \u00e4r nedtryckt
tool.hoverball.resistance=Resistens\:
tool.hoverball.resistance.help=Ju h\u00f6gre, desto sv\u00e5rare blir det f\u00f6r bollen att r\u00f6ra sig, som kommer f\u00e5 den att vingla runt mindre.
tool.hoverball.strength=Styrka\:
tool.hoverball.strength.help=Om bollen \u00e4r stark, kan den h\u00e5lla tyngre objekt utan att falla.
tool.hoverball.model=Modell\:

tool.nocollide.name=Nollkollision
tool.nocollide.desc=G\u00f6r s\u00e5 att tv\u00e5 objekt inte kolliderar med varandra
tool.nocollide.left=Select an object to begin a No Collide constraint
tool.nocollide.left_1=Select an object to apply the No Collide constraint
tool.nocollide.right=Make an object have no collisions with anything but the world
tool.nocollide.reload=Clear all No Collide constraints

tool.remover.name=Borttagare
tool.remover.desc=Ta bort enheter
tool.remover.left=Remove selected object
tool.remover.right=Remove selected object and all objects constrained to it
tool.remover.reload=Clear all constraints on selected object

tool.thruster.name=Raket
tool.thruster.desc=En raket-lik grej som kan knuffa fram\u00e5t och bak\u00e5t
tool.thruster.left=Attach or update a Thruster
tool.thruster.model=Modell\:
tool.thruster.effect=Effekt\:
tool.thruster.sound=Ljudeffekt\:
tool.thruster.force=Kraft\:
tool.thruster.force.help=Detta styr hur stark kraften kommer att vara. Ju h\u00f6gre desto snabbare.
tool.thruster.forward=Fram\u00e5t
tool.thruster.back=Bak\u00e5t
tool.thruster.toggle=V\u00e4xla
tool.thruster.toggle.help=Vanligtvis h\u00e5ller du en knapp nedtryckt f\u00f6r att h\u00e5lla ig\u00e5ng en raket. Med detta aktiverat g\u00f6r det m\u00f6jligt att ett tryck aktiverar, ett tryck till inaktiverar. 
tool.thruster.collision=Kollidera med sammanl\u00e4nkade objekt
tool.thruster.damagable=Aktivera n\u00e4r den skadats

thrustereffect.none=Inga effekter
thrustereffect.flames=Flammor
thrustereffect.plasma=Plasma
thrustereffect.magic=Magisk
thrustereffect.rings=Ringar
thrustereffect.smoke=R\u00f6k

thrustersounds.none=Ingen
thrustersounds.steam=Steam
thrustersounds.zap=Elektriskt
thrustersounds.beam=Elektrisk Ljusb\u00e5ge
thrustersounds.elevator=Hiss
thrustersounds.energy=Energi
thrustersounds.ring=Fladdrande ringar
thrustersounds.resonance=Resonans
thrustersounds.dropship=Landstigningsfarkost
thrustersounds.machine=Liten Maskin

tool.lamp.name=Lampor
tool.lamp.desc=Riktade ljusk\u00e4llor
tool.lamp.left=Spawn or update a Lamp
tool.lamp.right=Copy settings of a Lamp
tool.lamp.fov=Synf\u00e4lt\:
tool.lamp.distance=Avst\u00e5nd\:
tool.lamp.brightness=Ljusstyrka\:
tool.lamp.color=F\u00e4rg\:
tool.lamp.toggle=V\u00e4xla
tool.lamp.model=Modell\:
tool.lamp.key=V\u00e4xlingsknapp

lamptexture.default=Standard
lamptexture.slit=Sk\u00e5ror
lamptexture.circles=Cirklar
lamptexture.window=F\u00f6nster
lamptexture.logo=Logotyp
lamptexture.gradient=Gradient
lamptexture.bars=Galler
lamptexture.techdemo=Techdemonstration
lamptexture.soft=Mjuk
lamptexture.hard=H\u00e5rd
lamptexture.caustics=Fr\u00e4tande
lamptexture.square=Fyrkant
lamptexture.camera=Kamera
lamptexture.view=Vy

tool.light.name=Ljus
tool.light.desc=En dynamisk ljusk\u00e4lla
tool.light.left=Attach or update a Light
tool.light.right=Spawn a Light without a rope
tool.light.ropelength=Repl\u00e4ngd\:
tool.light.color=Ljus f\u00e4rg\:
tool.light.brightness=Ljusstyrka\:
tool.light.size=Radie\:
tool.light.toggle=V\u00e4xla
tool.light.key=V\u00e4xlingsknapp

tool.wheel.name=Hjul
tool.wheel.desc=Ett hjul som du kan aktivera och inaktivera
tool.wheel.left=Attach a Wheel
tool.wheel.right=Update a Wheel with new settings
tool.wheel.use=Change wheel direction
tool.wheel.forward=Fram\u00e5t
tool.wheel.reverse=Bak\u00e5t
tool.wheel.model=Hjulmodell\:
tool.wheel.torque=Vridmoment\:
tool.wheel.forcelimit=Kraftgr\u00e4ns\:
tool.wheel.forcelimit.help=Kopplingen g\u00e5r s\u00f6nder n\u00e4r den n\u00e5r denna gr\u00e4ns.
tool.wheel.friction=Friktion\:
tool.wheel.nocollide=Kollidera ej med bifogat objekt
tool.wheel.toggle=V\u00e4xla l\u00e4ge

tool.button.name=Knapp
tool.button.desc=En knapp som du kan trycka p\u00e5 som simulerar en knapptryckning.
tool.button.left=Attach or update a Button
tool.button.right=Spawn a Button
tool.button.model=Knappmodell\:
tool.button.key=Tangent Som Ska Simuleras
tool.button.text=Etikett\:
tool.button.toggle=V\u00e4xla L\u00e4ge
tool.button.toggle.help=Knappen v\u00e4xlar mellan av och p\u00e5, ist\u00e4llet f\u00f6r att beh\u00f6va h\u00e5llas ner.

tool.emitter.name=Utsl\u00e4ppsk\u00e4lla
tool.emitter.desc=Sl\u00e4pper ut olika partikel effekter
tool.emitter.left=Spawn or update an Emitter
tool.emitter.right=Attach an Emitter
tool.emitter.key=V\u00e4xlingsknapp
tool.emitter.delay=F\u00f6rdr\u00f6jning\:
tool.emitter.toggle=V\u00e4xla
tool.emitter.starton=Starta p\u00e5
tool.emitter.scale=Skala\:
tool.emitter.scale.help=Effektens skala (om effekten st\u00f6djer det)

effecttype.smoke=Generisk r\u00f6k
effecttype.sparks=Gnistor
effecttype.stunstick=Stunstick st\u00f6t
effecttype.manhack=Manhackgnistor
effecttype.blood=Blodst\u00e4nk
effecttype.strider=Blodst\u00e4nk fr\u00e5n en Strider
effecttype.pistol=Pistolhylsor
effecttype.rifle=Gev\u00e4rshylsor
effecttype.shotgun=Hagelgev\u00e4rspatroner
effecttype.cball_explode=Combineboll-gnistor
effecttype.cball_bounce=Combineboll-studs
effecttype.thumperdust=Markslagardamm
effecttype.ar2impact=AR2-tr\u00e4ff
effecttype.ar2explosion=AR2-explosion
effecttype.explosion=Explosion
effecttype.helicoptermegabomb=Helikopterbombsexplosion
effecttype.waterexplosion=Vattenyteexplosion
effecttype.watersplash=Vattenst\u00e4nk
effecttype.dirtywatersplash=Smutsigt vattenst\u00e4nk
effecttype.glassimpact=Glastr\u00e4ff
effecttype.bloodimpact=Blood Impact
effecttype.muzzleeffect=Muzzle Flash

tool.faceposer.name=Ansiktsposerare
tool.faceposer.desc=\u00c4ndra ansiktsuttrycken hos NPCs och dockor
tool.faceposer.left=Apply selected expression
tool.faceposer.right=Select to manipulate with Face Poser
tool.faceposer.randomize=Slumpa
tool.faceposer.scale=B\u00f6j-skala\:
tool.faceposer.scale.help=Ansiktet f\u00f6rvr\u00e4ngs om du anger detta f\u00f6r h\u00f6gt. L\u00e4mna det p\u00e5 1 om inte du \u00e4r s\u00e4ker\!

faceposer.clear=Rensa
faceposer.openeyes=\u00d6ppna \u00f6gon
faceposer.closeeyes=St\u00e4ng \u00f6gon
faceposer.angryeyebrows=Arga \u00f6gonbryn
faceposer.normaleyebrows=Vanliga \u00f6gonbryn
faceposer.sorryeyebrows=Ledsna \u00f6gonbryn
faceposer.grin=Flin
faceposer.sad=Ledsen
faceposer.smile=Leende

tool.finger.name=Fingerposerare
tool.finger.desc=\u00c4ndra fingrarna p\u00e5 en NPC eller Docka
tool.finger.left=Apply selected settings
tool.finger.right=Select to manipulate with Finger Poser
tool.finger.restrict_axis=Begr\u00e4nsa axel
tool.finger.lefthand=V\u00e4nster Hand
tool.finger.righthand=H\u00f6ger Hand

tool.material.name=Material
tool.material.desc=Change the material of an object
tool.material.help=Material att till\u00e4mpa\:
tool.material.left=Apply a material to an object
tool.material.right=Copy the object's material
tool.material.reload=Reset the object's material

tool.trails.name=Sp\u00e5r
tool.trails.desc=L\u00e4gg till ett r\u00f6relsesp\u00e5r till en entitet
tool.trails.left=Apply a trail to an object
tool.trails.right=Clear an object's trail
tool.trails.length=L\u00e4ngd\:
tool.trails.startsize=Startstorlek\:
tool.trails.endsize=Slutstorlek\:
tool.trails.color=Sp\u00e5rf\u00e4rg\:

trail.plasma=Plasma
trail.tube=Tub
trail.electric=Elektrisk
trail.smoke=R\u00f6k
trail.laser=Laser
trail.physbeam=Physics Beam
trail.love=Hj\u00e4rtan
trail.lol=LOL
trail.beam001_blu=BL\u00c5 tub
trail.beam001_red=R\u00d6D tub
trail.beam001_white=Vit tub
trail.arrowtrail_blu=BLU pilsp\u00e5r
trail.arrowtrail_red=RED pilsp\u00e5r
trail.repair_claw_trail_blue=BLU V\u00e5g
trail.repair_claw_trail_red=RED V\u00e5g
trail.australiumtrail_red=Australium
trail.beam_generic01=Generisk

tool.inflator.name=Uppbl\u00e5sare
tool.inflator.desc=Bl\u00e5sa upp en docka/NPC
tool.inflator.left=Make a body part fatter
tool.inflator.right=Make a body part thinner
tool.inflator.reload=Reset all body parts to original scale

tool.duplicator.name=Duplikator
tool.duplicator.desc=Kopiera och klistra f\u00f6r Garry's Mod\!
tool.duplicator.left=Paste a duplication
tool.duplicator.right=Copy a contraption
tool.duplicator.showsaves=Visa sparade duplikationer

tool.creator.name=Skapare
tool.creator.desc=En generell skapare. Det g\u00f6r saker och ting. Det \u00e4r allt du beh\u00f6ver veta.
tool.creator.left=Create the object

tool.physprop.name=Fysiska egenskaper
tool.physprop.desc=\u00c4ndra fysiska egenskaper hos ett objekt
tool.physprop.gravity=Aktivera gravitation
tool.physprop.material=Material\:
tool.physprop.left=Apply selected Physical Properties to an object

physprop.metalbouncy=Studsande metall
physprop.metal=Metall
physprop.dirt=Jord
physprop.slime=Slem
physprop.wood=Tr\u00e4
physprop.glass=Glas
physprop.concrete=Betong
physprop.ice=Is
physprop.rubber=Gummi
physprop.paper=Papper
physprop.flesh=K\u00f6tt
physprop.superice=Superis
physprop.superbouncy=Superstuds

tool.eyeposer.name=\u00d6gonposerare
tool.eyeposer.desc=\u00c4ndra en Docka eller NPC'S \u00f6gonriktning
tool.eyeposer.left=Adjust eye position
tool.eyeposer.right=Make eyes look at you

tool.camera.name=Kamera
tool.camera.desc=Place cameras
tool.camera.left=Place a Camera
tool.camera.right=Place a tracking Camera
tool.camera.static=Statisk kamera
tool.camera.static.help=G\u00f6r kameran orubblig.
tool.camera.key=Kameraknapp

tool.colour.name=F\u00e4rg
tool.colour.desc=\u00c4ndra f\u00e4rg p\u00e5 en enhet
tool.colour.left=Apply color to an object
tool.colour.right=Copy the color of an object
tool.colour.reload=Reset the color of an object
tool.colour.color=F\u00e4rg\:
tool.colour.mode=\u00c5tergivningsl\u00e4ge\:
tool.colour.fx=Rendera effekter\:

rendermode.normal=Normal
rendermode.glow=Gl\u00f6d
rendermode.worldglow=Global gl\u00f6d
rendermode.transadd=Transparens - L\u00e4gg till
rendermode.transalpha=Transparens - Alfa
rendermode.transcolor=Transparens - F\u00e4rg
rendermode.transtexture=Transparens - Textur
rendermode.transalphaadd=Transparens - Alfatill\u00e4gg

renderfx.none=Ingen
renderfx.pulseslow=Puls - l\u00e5ngsam
renderfx.pulsefast=Puls - Snabb
renderfx.pulseslowwide=Puls - l\u00e5ngsam, bred
renderfx.pulsefastwide=Puls - snabb, bred
renderfx.fadeslow=Blekna ut l\u00e5ngsamt
renderfx.fadefast=Blekna ut snabbt
renderfx.solidslow=Fast - l\u00e5ngsam
renderfx.solidfast=Fast - snabb
renderfx.strobeslow=L\u00e5ngsamt blinkande
renderfx.strobefast=Snabbt blinkande
renderfx.strobefaster=Blinka snabbare
renderfx.flickerslow=Flimmer - l\u00e5ngsam
renderfx.flickerfast=Flimmer - snabb
renderfx.distort=F\u00f6rvr\u00e4ng
renderfx.hologram=Hologram
renderfx.pulsefastwider=Puls - snabb, bredare

tool.paint.name=F\u00e4rga
tool.paint.desc=F\u00e4rga hela v\u00e4rlden med dekaler
tool.paint.texture=Textur
tool.paint.left=Paint decals with a fast fire rate
tool.paint.right=Paint decals with a slow fire rate
tool.paint.reload=Clear decals from an object

tool.leafblower.name=Leaf Blower
tool.leafblower.desc=This tool is the most important aspect of Garry's Mod
tool.leafblower.0=Left click to blow

