#X-Generator: crowdin.com

tool.presets=M\u1eabu s\u1eb5n\:
tool.model=M\u00f4 h\u00ecnh\:
tool.key_bind=Ph\u00edm s\u1eafp \u0111\u1eb7t\:
tool.effect=Hi\u1ec7u \u1ee9ng\:
tool.forcelimit=Gi\u1edbi h\u1ea1n l\u1ef1c\:
tool.forcelimit.help=T\u1ed5 h\u1ee3p s\u1ebd g\u00e3y n\u1ebfu nh\u01b0 l\u1ef1c t\u00e1c \u0111\u1ed9ng l\u1edbn h\u01a1n nhi\u00eau \u0111\u00e2y. \u0110\u1eb7t 0 \u0111\u1ec3 kh\u00f4ng g\u00e3y.
tool.torquelimit=Gi\u1edbi h\u1ea1n M\u00f4-men xo\u1eafn\:
tool.torquelimit.help=T\u1ed5 h\u1ee3p s\u1ebd g\u00e3y n\u1ebfu nh\u01b0 l\u1ef1c t\u00e1c \u0111\u1ed9ng l\u1edbn h\u01a1n nhi\u00eau \u0111\u00e2y. \u0110\u1eb7t 0 \u0111\u1ec3 kh\u00f4ng g\u00e3y.
tool.nocollide=Kh\u00f4ng va ch\u1ea1m
tool.nocollide.help=\u0110i\u1ec1u n\u00e0y s\u1ebd l\u00e0m cho hai v\u1eadt kh\u00f4ng va ch\u1ea1m v\u1edbi nhau.
tool.hingefriction=Ma s\u00e1t kh\u1edbp n\u1ed1i\:
tool.hingefriction.help=C\u00e0ng nhi\u1ec1u ma s\u00e1t th\u00ec t\u1ed5 h\u1ee3p c\u00e0ng kh\u00f3 ho\u1ea1t \u0111\u1ed9ng. N\u1ebfu b\u1ea1n kh\u00f4ng ch\u1eafc ch\u1eafn th\u00ec \u0111\u1eb7t \u1edf 0.
tool.toggle=B\u1eadt/t\u1eaft
tool.toggle.help=N\u1ebfu \u0111\u01b0\u1ee3c ch\u1ecdn th\u00ec h\u00e0nh \u0111\u1ed9ng ch\u1ec9 th\u1ef1c hi\u1ec7n khi n\u00fat \u0111\u01b0\u1ee3c \u1ea5n.

preset.default=M\u1eb7c \u0111\u1ecbnh

tool.axis.name=Tr\u1ee5c quay
tool.axis.desc=Create axis constraints
tool.axis.help=M\u1ed9t t\u1ed5 h\u1ee3p tr\u1ee5c quay l\u00e0 th\u1ee9 li\u00ean k\u1ebft b\u00e1nh xe l\u00ean khung xe. Nh\u1eefng v\u1eadt \u0111\u00e3 li\u00ean k\u1ebft s\u1ebd quay quanh tr\u1ee5c m\u1ed9t c\u00e1ch t\u1ef1 do. B\u1ea1n c\u00f3 th\u1ec3 l\u00e0m n\u00f3 kh\u00f3 quay h\u01a1n b\u1eb1ng c\u00e1ch t\u0103ng l\u1ef1c ma s\u00e1t.
tool.axis.left=Select an object to begin an auto alignment Axis constraint
tool.axis.left_1=Attach the object with an Axis constraint
tool.axis.right=Select an object to begin an Axis constraint
tool.axis.right_1=Attach the object with an Axis constraint
tool.axis.reload=Clear all Axis constraints

tool.ballsocket.name=B\u1ea3n l\u1ec1
tool.ballsocket.desc=T\u1ea1o m\u1ed9t t\u1ed5 h\u1ee3p b\u1ea3n l\u1ec1
tool.ballsocket.left=Select an object to begin a Ballsocket constraint
tool.ballsocket.left_1=Click on another object to create a Ballsocket constraint
tool.ballsocket.reload=Clear all Ballsocket constraints
tool.ballsocket.help=M\u1ed9t t\u1ed5 h\u1ee3p b\u1ea3n l\u1ec1 c\u00f3 th\u1ec3 quay b\u1ea5t k\u00ec h\u01b0\u1edbng n\u00e0o.

tool.elastic.name=D\u00e2y cao su
tool.elastic.desc=T\u1ea1o m\u1ed9t d\u00e2y cao su
tool.elastic.left=Select an object to begin an Elastic constraint
tool.elastic.left_1=Attach the object with an Elastic constraint
tool.elastic.reload=Clear all Elastic constraints
tool.elastic.help=T\u1ea1o ra m\u1ed9t s\u1ee3i d\u00e2y th\u1eebng c\u00f3 th\u1ec3 co gi\u00e3n. Tuy\u1ec7t v\u1eddi cho vi\u1ec7c l\u00e0m d\u00e2y bungee v\u00e0 s\u00fang cao su\!
tool.elastic.constant=T\u00ednh \u0111\u00e0n h\u1ed3i\:
tool.elastic.constant.help=L\u1ef1c co gi\u00e3n c\u1ee7a d\u00e2y cao su. S\u1ed1 c\u00e0ng cao th\u00ec l\u1ef1c co gi\u00e3n c\u00e0ng m\u1ea1nh.
tool.elastic.damping=K\u00ecm h\u00e3m\:
tool.elastic.damping.help=S\u1ed1 c\u00e0ng cao th\u00ec thun c\u00e0ng \u00edt b\u1eadt.
tool.elastic.rdamping=Th\u00e2n Suy gi\u1ea3m\:
tool.elastic.rdamping.help=Ph\u1ea7n n\u00e0o \u0111\u00f3 gi\u1ed1ng nh\u01b0 \u1edf tr\u00ean. T\u00f4i ch\u1eafc ch\u1eafn r\u1eb1ng c\u00f3 m\u1ed9t l\u00fd do \u0111\u1ec3 c\u00f3 \u0111\u1ebfn hai tu\u1ef3 ch\u1ec9nh.
tool.elastic.width=Chi\u1ec1u r\u1ed9ng c\u1ee7a d\u00e2y\:
tool.elastic.material=Ch\u1ea5t li\u1ec7u c\u1ee7a d\u00e2y\:
tool.elastic.stretchonly=Ch\u1ec9 gi\u00e3n
tool.elastic.stretchonly.help=N\u1ebfu kh\u00f4ng b\u1eadt c\u00e1i n\u00e0y th\u00ec d\u00e2y cao su s\u1ebd ho\u1ea1t \u0111\u1ed9ng nh\u01b0 l\u00f2 xo. N\u00f3 s\u1ebd \u0111\u1ea9y v\u1eadt ra khi ch\u00fang \u0111\u1ebfn g\u1ea7n.

tool.hydraulic.name=Thu\u1ef7 l\u1ef1c
tool.hydraulic.desc=T\u1ea1o m\u1ed9t c\u1ea7n \u0111i\u1ec1u khi\u1ec3n thu\u1ef7 l\u1ef1c
tool.hydraulic.left=Select an object to begin a Hydraulic constraint
tool.hydraulic.left_1=Attach the object with a Hydraulic constraint
tool.hydraulic.right=Create a Hydraulic constraint perpendicular to the hit surface
tool.hydraulic.reload=Clear all Hydraulic constraints
tool.hydraulic.help=M\u1ed9t t\u1ed5 h\u1ee3p thu\u1ef7 l\u1ef1c n\u1edbi r\u1ed9ng v\u00e0 r\u00fat g\u1ecdn nh\u01b0 \u00fd.
tool.hydraulic.controls=Ph\u00edm b\u1eadt t\u1eaft
tool.hydraulic.addlength=Kho\u1ea3ng c\u00e1ch\:
tool.hydraulic.addlength.help=Kho\u1ea3ng c\u00e1ch b\u1ea1n mu\u1ed1n th\u1ee7y l\u1ef1c m\u1edf r\u1ed9ng khi b\u1ea5m ph\u00edm b\u1eadt t\u1eaft.
tool.hydraulic.speed=T\u1ed1c \u0111\u1ed9\:
tool.hydraulic.speed.help=\u0110\u00e2y l\u00e0 t\u1ed1c \u0111\u1ed9 b\u1ea1n mu\u1ed1n th\u1ee7y l\u1ef1c ho\u1ea1t \u0111\u1ed9ng.
tool.hydraulic.fixed=C\u1ed1 \u0111\u1ecbnh
tool.hydraulic.fixed.help=N\u1ebfu \u0111\u01b0\u1ee3c ch\u1ecdn th\u00ec t\u1ed5 h\u1ee3p c\u1ee7a b\u1ea1n s\u1ebd kh\u00f4ng th\u1ec3 xoay t\u1ea1i \u0111i\u1ec3m c\u1ee7a k\u1ebft n\u1ed1i.
tool.hydraulic.width=Chi\u1ec1u r\u1ed9ng\:

tool.motor.name=\u0110\u1ed9ng c\u01a1
tool.motor.desc=T\u1ea1o \u0111i\u1ec1u khi\u1ec3n \u0111\u1ed9ng c\u01a1
tool.motor.left=Select an object to begin a Motor constraint
tool.motor.left_1=Apply the Motor constraint
tool.motor.reload=Clear all Motor constraints
tool.motor.help=\u0110\u1ed9ng c\u01a1 \u0111\u01b0\u1ee3c coi nh\u01b0 l\u00e0 ch\u00e2n v\u1ecbt ho\u1eb7c b\u00e1nh xe, n\u00f3 quay quanh duy nh\u1ea5t m\u1ed9t tr\u1ee5c. B\u1ea1n c\u00f3 th\u1ec3 tu\u1ef3 ch\u1ec9nh cho \u0111\u1ed9ng c\u01a1 ch\u1ec9 quay khi b\u1ea1n \u1ea5n n\u00fat ho\u1eb7c t\u1eaft/m\u1edf.
tool.motor.numpad1=Ti\u1ebfn t\u1edbi
tool.motor.numpad2=Ti\u1ebfn lui
tool.motor.torque=Torque\:
tool.motor.forcetime=Th\u01a1\u0300i gian l\u01b0\u0323c \u00e2\u0301n \u0111i\u0323nh\:
tool.motor.forcetime.help=Th\u01a1\u0300i gian ma\u0300 l\u01b0\u0323c \u0111\u01b0\u01a1\u0323c a\u0301p du\u0323ng. Chi\u0309nh v\u00ea\u0300 0 \u0111\u00ea\u0309 kh\u00f4ng gi\u01a1\u0301i ha\u0323n th\u01a1\u0300i gian.

tool.muscle.name=C\u01a1 b\u1eafp
tool.muscle.desc=T\u1ea1o \u0111i\u1ec1u khi\u1ec3n c\u01a1 b\u1eafp
tool.muscle.left=Select an object to begin a Muscle constraint
tool.muscle.left_1=Attach the object with a Muscle constraint
tool.muscle.right=Create a Muscle constraint perpendicular to the hit surface
tool.muscle.reload=Clear all Muscle constraints
tool.muscle.help=C\u01a1 b\u1eafp l\u00e0 m\u1ed9t thanh c\u00f3 th\u1ec3 gi\u00e3n ra ho\u1eb7c r\u00fat l\u1ea1i trong kho\u1ea3ng th\u1eddi gian   m\u00e0 vi\u1ec7c ng\u01b0ng v\u00e0 ti\u1ebfp t\u1ee5c x\u1ea3y ra li\u00ean ti\u1ebfp.
tool.muscle.numpad=B\u1eadt/t\u1eaft
tool.muscle.length=M\u1edf r\u1ed9ng\:
tool.muscle.length.help=K\u00edch th\u01b0\u1edbc m\u00e0 b\u1ea1n mu\u1ed1n c\u01a1 b\u1eafp c\u1ee7a b\u1ea1n gi\u00e3n ra ho\u1eb7c r\u00fat l\u1ea1i.
tool.muscle.period=Th\u1eddi gian\:
tool.muscle.period.help=S\u1ebd m\u1ea5t bao l\u00e2u \u0111\u1ec3 c\u01a1 b\u1eafp c\u1ee7a b\u1ea1n gi\u00e3n ra ho\u1eb7c r\u00fat l\u1ea1i.
tool.muscle.fixed=C\u1ed1 \u0111\u1ecbnh
tool.muscle.fixed.help=N\u1ebfu \u0111\u01b0\u1ee3c ch\u1ecdn th\u00ec t\u1ed5 h\u1ee3p c\u1ee7a b\u1ea1n s\u1ebd kh\u00f4ng th\u1ec3 xoay t\u1ea1i \u0111i\u1ec3m c\u1ee7a k\u1ebft n\u1ed1i.
tool.muscle.width=Chi\u1ec1u r\u1ed9ng\:
tool.muscle.starton=B\u1eaft \u0111\u1ea7u khi
tool.muscle.starton.help=N\u1ebfu ch\u1ecdn c\u01a1 s\u1ebd \u0111\u01b0\u1ee3c k\u00edch ho\u1ea1t ngay khi n\u00f3 \u0111\u01b0\u1ee3c t\u1ea1o ra.

tool.pulley.name=R\u00f2ng r\u1ecdc
tool.pulley.desc=T\u1ea1o \u0111i\u1ec1u khi\u1ec3n r\u00f2ng r\u1ecdc
tool.pulley.left=Select an object to begin a Pulley constraint
tool.pulley.left_1=Select a world position for the first anchor point
tool.pulley.left_2=Select a world position for the second anchor point
tool.pulley.left_3=Select a second object to finish Pulley constraint
tool.pulley.reload=Clear all Pulley constraints
tool.pulley.help=R\u00f2ng r\u1ecdc l\u00e0 m\u1ed9t s\u1ee3i d\u00e2y k\u1ebft n\u1ed1i t\u1eeb m\u1ed9t ch\u00ednh gi\u1eefa \u0111\u1ebfn hai \u0111i\u1ec3m ri\u00eang bi\u1ec7t, nh\u01b0ng s\u1ee3i d\u00e2y di chuy\u1ec3n m\u1ed9t c\u00e1ch t\u1ef1 do.
tool.pulley.rigid=C\u1ee9ng nh\u1eafc
tool.pulley.rigid.help=N\u1ebfu \u0111\u01b0\u1ee3c ch\u1ecdn th\u00ec s\u1ee3i s\u00e2y s\u1ebd tr\u1edf th\u00e0nh m\u1ed9t thanh r\u1eafn, v\u1eeba \u0111\u1ea9y v\u1eeba k\u00e9o nh\u1eefng v\u1eadt \u0111\u00e3 li\u00ean k\u1ebft v\u1edbi n\u00f3.
tool.pulley.width=Chi\u1ec1u r\u1ed9ng\:

tool.rope.name=D\u00e2y th\u1eebng
tool.rope.desc=T\u1ea1o d\u00e2y th\u1eebng
tool.rope.left=Click anywhere to start a Rope constraint
tool.rope.left_1=Click anywhere to finish the Rope constraint
tool.rope.right=Add a new segment to the Rope constraint
tool.rope.reload=Clear all Rope constraints
tool.rope.help=M\u1ed9t d\u00e2y th\u1eebng, nghe th\u1ebf n\u00e0o th\u00ec tr\u00f4ng th\u1ebf \u0111\u00f3. \u0110\u00f3 l\u00e0 m\u1ed9t d\u00e2y th\u1eebng n\u1ed1i hai v\u1eadt v\u1edbi nhau. Ho\u1eb7c b\u1ea1n c\u00f3 th\u1ec3... v\u1ebd m\u1ed9t t\u1eeb ch\u1eedi b\u1eady l\u00ean t\u01b0\u1eddng v\u1edbi n\u00f3.
tool.rope.rigid=C\u1ee9ng nh\u1eafc
tool.rope.rigid.help=N\u1ebfu \u0111\u01b0\u1ee3c ch\u1ecdn th\u00ec s\u1ee3i s\u00e2y s\u1ebd tr\u1edf th\u00e0nh m\u1ed9t thanh r\u1eafn, v\u1eeba \u0111\u1ea9y v\u1eeba k\u00e9o nh\u1eefng v\u1eadt \u0111\u00e3 li\u00ean k\u1ebft v\u1edbi n\u00f3.
tool.rope.width=Chi\u1ec1u r\u1ed9ng\:
tool.rope.addlength=Th\u00eam chi\u1ec1u d\u00e0i\:
tool.rope.addlength.help=N\u1ebfu b\u1ea1n mu\u1ed1n d\u00e2y ch\u1eb7t h\u01a1n ho\u1eb7c l\u1ecfng h\u01a1n b\u1ea1n c\u00f3 th\u1ec3 thay \u0111\u1ed5i gi\u00e1 tr\u1ecb n\u00e0y.

ropematerial.rope=D\u00e2y th\u1eebng
ropematerial.cable=D\u00e2y c\u00e1p
ropematerial.xbeam=XBeam
ropematerial.laser=Laser m\u00e0u \u0111\u1ecf
ropematerial.electric=M\u00e0u xanh \u0111i\u1ec7n
ropematerial.physbeam=V\u1eadt l\u00fd chi\u1ebfu
ropematerial.hydra=Ch\u1eb3nng h\u1ea1n Hydra

tool.slider.name=Thanh tr\u01b0\u1ee3t
tool.slider.desc=T\u1ea1o m\u1ed9t thanh tr\u01b0\u1ee3t
tool.slider.left=Select an object to begin a Slider constraint
tool.slider.left_1=Attach the object with a Slider constraint
tool.slider.right=Create a Slider constraint perpendicular to the hit surface
tool.slider.reload=Clear all Slider constraints
tool.slider.help=M\u1ed9t thanh tr\u01b0\u1ee3t l\u00e0m cho v\u1eadt di chuy\u1ec3n theo chi\u1ec1u d\u1ecdc. Nh\u01b0 c\u00e1i c\u1eeda tr\u01b0\u1ee3t.
tool.slider.width=Chi\u1ec1u r\u1ed9ng\:

tool.weld.name=H\u00e0n
tool.weld.desc=G\u1eafn ch\u1eb7t c\u00e1c th\u1ee9 l\u1ea1i
tool.weld.left=Select an object to begin a Weld constraint
tool.weld.left_1=Attach the object with a Weld constraint
tool.weld.right=Select an object to begin an Easy Weld constraint
tool.weld.right_1=Attach the object with a Weld constraint
tool.weld.right_2=Finish placing the object
tool.weld.reload=Clear all Weld constraints
tool.weld.help=C\u00f4ng c\u1ee5 Weld t\u1ea1o m\u1ed9t t\u1ed5 h\u1ee3p d\u00ednh kh\u00f4ng \u0111\u1ed5i gi\u1eefa hai v\u1eadt. B\u1ea1n c\u00f3 th\u1ec3 d\u00f9ng Easy Weld - \u0111\u1eb7t m\u1ed9t v\u1eadt l\u00ean m\u1ed9t v\u1eadt kh\u00e1c.

tool.winch.name=D\u00e2y cu\u1ed9n
tool.winch.desc=T\u1ea1o \u0111i\u1ec1u khi\u1ec3n d\u00e2y cu\u1ed9n
tool.winch.left=Select an object to begin a Winch constraint
tool.winch.left_1=Attach the object with a Winch constraint
tool.winch.right=Create a Winch constraint perpendicular to the hit surface
tool.winch.reload=Clear all Winch constraints
tool.winch.help='Winch' l\u00e0 m\u1ed9t c\u00e1i d\u00e2y c\u00f3 th\u1ec3 l\u00e0m d\u00e0i ra ho\u1eb7c ng\u1eafn l\u1ea1i.
tool.winch.forward=L\u00e0m d\u00e0i ra
tool.winch.backward=L\u00e0m ng\u1eafn l\u1ea1i
tool.winch.fspeed=T\u1ed1c \u0111\u1ed9 l\u00e0m d\u00e0i\:
tool.winch.fspeed.help=D\u00e2y \u0111\u01b0\u1ee3c l\u00e0m d\u00e0i ra nhanh nh\u01b0 th\u1ebf n\u00e0o.
tool.winch.bspeed=T\u1ed1c \u0111\u1ed9 l\u00e0m ng\u1eafn\:
tool.winch.bspeed.help=D\u00e2y \u0111\u01b0\u1ee3c r\u00fat l\u1ea1i nhanh th\u1ebf n\u00e0o.
tool.winch.width=Chi\u1ec1u r\u1ed9ng\:

tool.balloon.name=Bong b\u00f3ng
tool.balloon.desc=Create balloons\!
tool.balloon.left=Attach or update a Balloon
tool.balloon.right=Spawn a Balloon without a rope
tool.balloon.help=M\u1ed9t qu\u1ea3 kh\u00ed c\u1ea7u k\u00e9o th\u1ee9 leo l\u00ean cao. Ho\u1eb7c \u0111i xu\u1ed1ng.
tool.balloon.ropelength=Rope d\u00e0i\:
tool.balloon.force=L\u1ef1c\:
tool.balloon.force.help=Bong b\u00f3ng k\u00e9o l\u00ean m\u1ea1nh ra sao. B\u1ea1n c\u00f3 th\u1ec3 \u0111\u1eb7t gi\u00e1 tr\u1ecb \u00e2m \u0111\u1ec3 qu\u1ea3 bong b\u00f3ng k\u00e9o xu\u1ed1ng.
tool.balloon.model=M\u00f4 h\u00ecnh\:
tool.balloon.color=M\u00e0u\:

tool.dynamite.name=N\u1ed5 tung
tool.dynamite.desc=Create dynamite
tool.dynamite.left=Spawn or update a Dynamite
tool.dynamite.help=M\u1ed9t thi\u1ebft b\u1ecb n\u1ed5, r\u1eb1ng b\u00f9ng n\u1ed5. T\u1ed1t cho n\u1ed5 tung th\u1ee9 s\u1eed d\u1ee5ng ti\u1ebfng n\u1ed5.
tool.dynamite.explode=N\u1ed5
tool.dynamite.damage=Thi\u1ec7t h\u1ea1i\:
tool.dynamite.damage.help=S\u00e1t th\u01b0\u01a1ng c\u1ee7a v\u1ee5 n\u1ed5.
tool.dynamite.delay=Ho\u00e3n\:
tool.dynamite.delay.help=S\u1ef1 tr\u00ec ho\u00e3n t\u1eeb b\u1ea5m c\u00e1i n\u00fat \u0111\u1ec3 v\u1ee5 n\u1ed5.
tool.dynamite.model=M\u00f4 h\u00ecnh\:
tool.dynamite.remove=G\u1ee1 b\u1ecf v\u00e0o ph\u00e1t n\u1ed5

tool.hoverball.name=Hoverball
tool.hoverball.desc=Create hoverballs
tool.hoverball.left=Spawn or update a Hoverball
tool.hoverball.help=C\u00e1c hoverball s\u1ebd di chuy\u1ec3n l\u00ean xu\u1ed1ng d\u1ef1a tr\u00ean \u0111\u00f3ng g\u00f3p c\u1ee7a anh
tool.hoverball.up=L\u00ean
tool.hoverball.down=Xu\u1ed1ng
tool.hoverball.speed=T\u1ed1c \u0111\u1ed9\:
tool.hoverball.speed.help=T\u1ed1c \u0111\u1ed9 nh\u1eefng hoverball s\u1ebd di chuy\u1ec3n khi c\u00e1i n\u00fat n\u00e0y
tool.hoverball.resistance=Qu\u00e2n kh\u00e1ng chi\u1ebfn\:
tool.hoverball.resistance.help=Nh\u1eefng con s\u1ed1 n\u00e0y c\u00e0ng kh\u00f3 cao h\u01a1n b\u00f3ng s\u1ebd di chuy\u1ec3n m\u00e0 s\u1ebd khi\u1ebfn n\u00f3 s\u1eafp ti\u00eau \u00edt h\u01a1n.
tool.hoverball.strength=\u0110\u1ed9 m\u1ea1nh\:
tool.hoverball.strength.help=N\u1ebfu qu\u1ea3 b\u00f3ng \u0111\u01b0\u1ee3c m\u1ea1nh m\u1ebd n\u00f3 c\u00f3 th\u1ec3 s\u1ebd gi\u1eef v\u1eadt n\u1eb7ng h\u01a1n m\u00e0 kh\u00f4ng b\u1ecb r\u01a1i xu\u1ed1ng.
tool.hoverball.model=M\u00f4 h\u00ecnh\:

tool.nocollide.name=Kh\u00f4ng va ch\u1ea1m
tool.nocollide.desc=\u0110\u01b0a ra hai dai d\u1eb3ng kh\u00f4ng va ch\u1ea1m v\u1edbi nhau
tool.nocollide.left=Select an object to begin a No Collide constraint
tool.nocollide.left_1=Select an object to apply the No Collide constraint
tool.nocollide.right=Make an object have no collisions with anything but the world
tool.nocollide.reload=Clear all No Collide constraints

tool.remover.name=Remover
tool.remover.desc=G\u1ee1 b\u1ecf \u0111\u1ed1i t\u01b0\u1ee3ng
tool.remover.left=Remove selected object
tool.remover.right=Remove selected object and all objects constrained to it
tool.remover.reload=Clear all constraints on selected object

tool.thruster.name=Thruster
tool.thruster.desc=M\u1ed9t ki\u1ec3u t\u00ean l\u1eeda \u0111i\u1ec1u kh\u00e1c m\u00e0 c\u00f3 th\u1ec3 \u0111\u1ea9y xu\u00f4i v\u00e0 ng\u01b0\u1ee3c l\u1ea1i
tool.thruster.left=Attach or update a Thruster
tool.thruster.model=M\u00f4 h\u00ecnh\:
tool.thruster.effect=Hi\u1ec7u \u1ee9ng\:
tool.thruster.sound=\u00c2m thanh\:
tool.thruster.force=L\u1ef1c\:
tool.thruster.force.help=\u0110\u00e2y \u0111i\u1ec1u khi\u1ec3n c\u00e1ch m\u1ea1nh m\u1ebd l\u1ef1c s\u1ebd \u0111\u01b0\u1ee3c \u00e1p d\u1ee5ng. C\u00e0ng cao, nhanh h\u01a1n.
tool.thruster.forward=V\u1ec1 ph\u00eda tr\u01b0\u1edbc
tool.thruster.back=\u0110\u1ea3o ng\u01b0\u1ee3c
tool.thruster.toggle=B\u1eadt/t\u1eaft
tool.thruster.toggle.help=B\u00ecnh th\u01b0\u1eddng anh s\u1ebd gi\u1eef m\u1ed9t n\u00fat \u0111\u1ec3 gi\u1eef cho c\u00e1c ho\u1ea1t \u0111\u1ed9ng thruster. V\u1edbi \u0111i\u1ec1u n\u00e0y \u0111\u00e3 \u0111\u01b0\u1ee3c b\u1eadt l\u00e0 nh\u1ea5n n\u00fat n\u00e0y s\u1ebd cho ph\u00e9p, r\u1ed3i b\u1ea5m n\u00f3 l\u1ea7n n\u1eefa s\u1ebd v\u00f4 hi\u1ec7u ho\u00e1. 
tool.thruster.collision=Va ch\u1ea1m v\u1edbi \u0111\u1ed1i t\u01b0\u1ee3ng g\u1eafn
tool.thruster.damagable=Ki\u0301ch hoa\u0323t khi bi\u0323 ha\u0323i

thrustereffect.none=Kh\u00f4ng hi\u1ec7u \u1ee9ng
thrustereffect.flames=Ng\u1ecdn l\u1eeda
thrustereffect.plasma=Name\=M\u1eabucomment
thrustereffect.magic=Ph\u00e1p thu\u1eadt
thrustereffect.rings=S\u1ed1 V\u00f2ng C\u1ef1c \u0111\u1ea1i
thrustereffect.smoke=H\u00fat thu\u1ed1c

thrustersounds.none=Kh\u00f4ng ai
thrustersounds.steam=Steam
thrustersounds.zap=Zappy \u0111i\u1ec7n
thrustersounds.beam=Tia \u0111i\u1ec7n
thrustersounds.elevator=Thang m\u00e1y
thrustersounds.energy=N\u0103ng l\u01b0\u1ee3ng
thrustersounds.ring=Chi\u1ebfc nh\u1eabn run
thrustersounds.resonance=C\u1ed9ng h\u01b0\u1edfng
thrustersounds.dropship=Th\u1ea3 con t\u00e0u
thrustersounds.machine=C\u1ed7 m\u00e1y nh\u1ecf

tool.lamp.name=\u0110\u00e8n n\u00e0y
tool.lamp.desc=\u0110\u00e3 chi\u1ebfu \u00e1nh \u0111\u00e8n
tool.lamp.left=Spawn or update a Lamp
tool.lamp.right=Copy settings of a Lamp
tool.lamp.fov=FOV\:
tool.lamp.distance=Kho\u1ea3ng c\u00e1ch\:
tool.lamp.brightness=\u0110\u1ed9 s\u00e1ng\:
tool.lamp.color=M\u00e0u\:
tool.lamp.toggle=B\u1eadt/t\u1eaft
tool.lamp.model=M\u00f4 h\u00ecnh\:
tool.lamp.key=Ph\u00edm b\u1eadt t\u1eaft

lamptexture.default=M\u1eb7c \u0111\u1ecbnh
lamptexture.slit=R\u1ea1ch
lamptexture.circles=V\u00f2ng tr\u00f2n
lamptexture.window=Window
lamptexture.logo=Logo
lamptexture.gradient=Gradient
lamptexture.bars=Bars
lamptexture.techdemo=Techdemo
lamptexture.soft=Soft
lamptexture.hard=Hard
lamptexture.caustics=Caustics
lamptexture.square=Square
lamptexture.camera=Camera
lamptexture.view=View

tool.light.name=Light
tool.light.desc=A dynamic point light
tool.light.left=Attach or update a Light
tool.light.right=Spawn a Light without a rope
tool.light.ropelength=Rope d\u00e0i\:
tool.light.color=Light Color\:
tool.light.brightness=\u0110\u1ed9 s\u00e1ng\:
tool.light.size=Radius\:
tool.light.toggle=B\u1eadt/t\u1eaft
tool.light.key=Ph\u00edm b\u1eadt t\u1eaft

tool.wheel.name=Wheel
tool.wheel.desc=A wheel that you can turn on and off
tool.wheel.left=Attach a Wheel
tool.wheel.right=Update a Wheel with new settings
tool.wheel.use=Change wheel direction
tool.wheel.forward=V\u1ec1 ph\u00eda tr\u01b0\u1edbc
tool.wheel.reverse=\u0110\u1ea3o ng\u01b0\u1ee3c
tool.wheel.model=Wheel Model\:
tool.wheel.torque=Torque\:
tool.wheel.forcelimit=Gi\u1edbi h\u1ea1n l\u1ef1c\:
tool.wheel.forcelimit.help=The constraint will break once it reaches this limit.
tool.wheel.friction=Friction\:
tool.wheel.nocollide=Don't collide with attached object
tool.wheel.toggle=Toggle mode

tool.button.name=Button
tool.button.desc=A button that you can press which simulates the press of a key.
tool.button.left=Attach or update a Button
tool.button.right=Spawn a Button
tool.button.model=Button Model\:
tool.button.key=Key To Simulate
tool.button.text=Label\:
tool.button.toggle=Toggle Mode
tool.button.toggle.help=The button will toggle between on and off, instead of having to be held down.

tool.emitter.name=B\u00f4\u0323 pha\u0301t hi\u00ea\u0323u \u01b0\u0301ng
tool.emitter.desc=Pha\u0301t ra ca\u0301c hi\u00ea\u0323u \u01b0\u0301ng kha\u0301c nhau
tool.emitter.left=Spawn or update an Emitter
tool.emitter.right=Attach an Emitter
tool.emitter.key=Ph\u00edm b\u1eadt t\u1eaft
tool.emitter.delay=Ho\u00e3n\:
tool.emitter.toggle=B\u1eadt/t\u1eaft
tool.emitter.starton=B\u1eaft \u0111\u1ea7u khi
tool.emitter.scale=Scale\:
tool.emitter.scale.help=Effect scale if the effect supports it

effecttype.smoke=Generic Smoke
effecttype.sparks=Tia l\u1eeda
effecttype.stunstick=Stunstick Impact
effecttype.manhack=Manhack Sparks
effecttype.blood=Blood Spray
effecttype.strider=Strider Blood Spray
effecttype.pistol=Pistol Shells
effecttype.rifle=Rifle Shells
effecttype.shotgun=Shotgun Shells
effecttype.cball_explode=Combine Ball Sparks
effecttype.cball_bounce=Combine Ball Bounce
effecttype.thumperdust=Thumper Dust
effecttype.ar2impact=AR2 Impact
effecttype.ar2explosion=AR2 Explosion
effecttype.explosion=Explosion
effecttype.helicoptermegabomb=Helicopter Bomb Explosion
effecttype.waterexplosion=Water Surface Explosion
effecttype.watersplash=Water Splash
effecttype.dirtywatersplash=Dirty Water Splash
effecttype.glassimpact=Glass Impact
effecttype.bloodimpact=Blood Impact
effecttype.muzzleeffect=Muzzle Flash

tool.faceposer.name=Face Poser
tool.faceposer.desc=Alter the expressions of NPCs and Ragdolls
tool.faceposer.left=Apply selected expression
tool.faceposer.right=Select to manipulate with Face Poser
tool.faceposer.randomize=Randomize
tool.faceposer.scale=Flex Scale\:
tool.faceposer.scale.help=The face will become distorted if you set this too high. Leave it at 1 if you're not sure\!

faceposer.clear=Clear
faceposer.openeyes=Open Eyes
faceposer.closeeyes=Close Eyes
faceposer.angryeyebrows=Angry Eyebrows
faceposer.normaleyebrows=Normal Eyebrows
faceposer.sorryeyebrows=Sorry Eyebrows
faceposer.grin=Grin
faceposer.sad=Sad
faceposer.smile=Smile

tool.finger.name=Finger Poser
tool.finger.desc=Change the fingers of an NPC or Ragdoll
tool.finger.left=Apply selected settings
tool.finger.right=Select to manipulate with Finger Poser
tool.finger.restrict_axis=Restrict Axis
tool.finger.lefthand=Left Hand
tool.finger.righthand=Right Hand

tool.material.name=Material
tool.material.desc=Change the material of an object
tool.material.help=Material to apply\:
tool.material.left=Apply a material to an object
tool.material.right=Copy the object's material
tool.material.reload=Reset the object's material

tool.trails.name=Trails
tool.trails.desc=Add a movement trail to an entity
tool.trails.left=Apply a trail to an object
tool.trails.right=Clear an object's trail
tool.trails.length=Length\:
tool.trails.startsize=Start Size\:
tool.trails.endsize=End Size\:
tool.trails.color=Trail Color\:

trail.plasma=Name\=M\u1eabucomment
trail.tube=Tube
trail.electric=Electric
trail.smoke=H\u00fat thu\u1ed1c
trail.laser=Laser
trail.physbeam=V\u1eadt l\u00fd chi\u1ebfu
trail.love=Hearts
trail.lol=LOL
trail.beam001_blu=BLU Tube
trail.beam001_red=RED Tube
trail.beam001_white=White Tube
trail.arrowtrail_blu=BLU Arrow Trail
trail.arrowtrail_red=RED Arrow Trail
trail.repair_claw_trail_blue=BLU Wave
trail.repair_claw_trail_red=RED Wave
trail.australiumtrail_red=Australium
trail.beam_generic01=Generic

tool.inflator.name=Inflator
tool.inflator.desc=Inflate a ragdoll/NPC
tool.inflator.left=Make a body part fatter
tool.inflator.right=Make a body part thinner
tool.inflator.reload=Reset all body parts to original scale

tool.duplicator.name=Duplicator
tool.duplicator.desc=Copy and Paste for Garry's Mod\!
tool.duplicator.left=Paste a duplication
tool.duplicator.right=Copy a contraption
tool.duplicator.showsaves=Show Saved Duplications

tool.creator.name=Creator
tool.creator.desc=A generic creator. It makes things. That's all you need to know.
tool.creator.left=Create the object

tool.physprop.name=Physical Properties
tool.physprop.desc=Change the physics of an object
tool.physprop.gravity=Enable Gravity
tool.physprop.material=Material\:
tool.physprop.left=Apply selected Physical Properties to an object

physprop.metalbouncy=Metal Bouncy
physprop.metal=Metal
physprop.dirt=Dirt
physprop.slime=Slime
physprop.wood=Wood
physprop.glass=Glass
physprop.concrete=Concrete
physprop.ice=Ice
physprop.rubber=Rubber
physprop.paper=Paper
physprop.flesh=Flesh
physprop.superice=Super Ice
physprop.superbouncy=Super Bouncy

tool.eyeposer.name=Eye Poser
tool.eyeposer.desc=Change a ragdoll or NPC's eye direction
tool.eyeposer.left=Adjust eye position
tool.eyeposer.right=Make eyes look at you

tool.camera.name=Camera
tool.camera.desc=Place cameras
tool.camera.left=Place a Camera
tool.camera.right=Place a tracking Camera
tool.camera.static=Static Camera
tool.camera.static.help=Makes the camera unmovable.
tool.camera.key=Camera Key

tool.colour.name=Color
tool.colour.desc=Recolor an entity
tool.colour.left=Apply color to an object
tool.colour.right=Copy the color of an object
tool.colour.reload=Reset the color of an object
tool.colour.color=M\u00e0u\:
tool.colour.mode=Render Mode\:
tool.colour.fx=Render FX\:

rendermode.normal=Normal
rendermode.glow=Ph\u00e1t s\u00e1ng
rendermode.worldglow=World Glow
rendermode.transadd=Transparent - Add
rendermode.transalpha=Transparent - Alpha
rendermode.transcolor=Transparent - Colour
rendermode.transtexture=Transparent - Texture
rendermode.transalphaadd=Transparent - Alpha Add

renderfx.none=Kh\u00f4ng ai
renderfx.pulseslow=Pulse Slow
renderfx.pulsefast=Pulse Fast
renderfx.pulseslowwide=Pulse Slow Wide
renderfx.pulsefastwide=Pulse Fast Wide
renderfx.fadeslow=Fade Slow
renderfx.fadefast=Fade Fast
renderfx.solidslow=Solid Slow
renderfx.solidfast=Solid Fast
renderfx.strobeslow=Strobe Slow
renderfx.strobefast=Strobe Fast
renderfx.strobefaster=Strobe Faster
renderfx.flickerslow=Flicker Slow
renderfx.flickerfast=Flicker Fast
renderfx.distort=Distort
renderfx.hologram=Hologram
renderfx.pulsefastwider=Pulse Fast Wider

tool.paint.name=S\u01a1n
tool.paint.desc=Paint the world with decals
tool.paint.texture=Texture
tool.paint.left=Paint decals with a fast fire rate
tool.paint.right=Paint decals with a slow fire rate
tool.paint.reload=Clear decals from an object

tool.leafblower.name=Leaf Blower
tool.leafblower.desc=This tool is the most important aspect of Garry's Mod
tool.leafblower.0=Left click to blow

